The idea
A game with exactly one rule: connect dots of the same color. Five seconds to learn, hard to put down. The difficulty comes from speed, never from the rules.
The approach
The game loop runs in SpriteKit; everything around it is SwiftUI. Menus, leaderboards and settings get SwiftUI’s speed of iteration, while SpriteKit keeps control where every frame matters.
Notable pieces
Combo and Fever. The multiplier grows as long as the chain stays unbroken, and at a threshold Fever mode kicks in and the board speeds up. What the game rewards isn’t the correct move — it’s uninterrupted rhythm.
Weight in the touch. Core Haptics gives each connection a response that stiffens as the chain grows. You feel Fever mode arrive in your hand.
Something to come back to. GameKit leaderboards and achievements turn a one-session game into a returning one.





